Privacy and Security. How does Facebook protect my privacy when I spend money? How do I report a Facebook charge on my bank statement that I don't recognize? My Facebook account was hacked and used to make purchases on apps. I can't add or pay with a new credit card on Facebook.
I was charged by Facebook, but I didn't receive my in-game item. How do I contact the developer of an app or game on Facebook? How do I find my user ID for my apps and games on Facebook? What web browsers work best with Facebook? Get Help. How do I contact Facebook about my games payment?
Terms and Policies. Ad Choices. Create Ad. Create Page. Was this helpful? They need to be claimed from the same Business Manager as your Page. Enter the details in the Initial Setup section and then submit it for review. Your application will be reviewed, but you can start with the integration right away.
After the review and having finished integration you can use the toggle in the Go Live section to make Subscriptions in Instant Articles available to your readers. Docs Tools Support. Instant Articles.
Overview If you are operating with a metered approach, Facebook will count the number of times a user has read articles in your metered content tier on Facebook and prevent them from reading more full articles once the limit is reached. Your Facebook Page needs to have Instant Articles enabled and live before submitting for review.
The next charge will occur at the start of the next billing cycle. In that case, the app can request the player to settle that payment using the pay dialog as illustrated in this snippet:. In the case where the player cancels of the dialog, or on an error, the object will contain an error code and message.
If the subscription is already settled ex. It's the application's responsibility to verify the player's settlement status before proceeding. By default, only active subscriptions will be returned. The subscription's billing-period can't be modified once the subscription is active.
If you need to modify it, you must cancel the active subscription and prompt the user to create a new one. Docs Tools Support. Game Payments. Subscriptions Scheduled payments.
Overview Subscriptions are a great way to retain and engage players. Payment and Billing Subscriptions are pre-paid and the player has to pay at the beginning of the pay cycle. Defining a subscription object for your application A subscription object is an fbpayment:subscription Open Graph object that describes the details of a subscription offered by your application. Prompting a User to Purchase a Subscription Once an application has created at least one subscription Open Graph object, prompting a player to purchase a subscription requires using the Facebook Pay Dialog.
Prompting a User to Modify the Payment Method for a Subscription Once a player has already purchased a subscription, it's possible for the application to prompt them to change the payment method currently being used to pay for the service.
For upgrades, it means that the player is now subscribed to the service determined by the provided product parameter. Prompting a User to Cancel a Subscription You may use this functionality to allow a subscriber to cancel his or her existing subscription. Prompting a User to Reactivate a Subscription Once a player has decided to cancel a subscription, but before the cancelation actually takes place, a developer can re-engage the user via the reactivation flow.
Formatted like '1 month'. The valid periods are 'month' and 'week'. NOTE: this will only be true when a player has taken explicit action to cancel the subscription. In other words, a subscription for which a payment has failed won't have this flag set to true. It'll be "success" if last payment for the player succeeded.
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